Solitaire
Phase 1: Card model, deck shuffling and rule engine
Implement standard deck, shuffling, dealing into tableau, foundation, and stock piles with move legality.
- Initialize 52-card deck
- Deal cards to tableau
- Validate legal moves
Functional Output: Complete logical board enforcing Solitaire rules with correct initial layout and move checks.
Phase 2: Minimal GUI foundation and card rendering
Create visual representation for tableau, foundations, stock, and waste piles.
- Render cards face up/down
- Highlight selectable/movable cards
- Animate card movements
Functional Output: Interactive board reflecting legal moves and current card states.
Phase 3: Move execution and game state updates
Implement card movement between tableau, foundations, stock, and waste with rule enforcement.
- Execute moves with validation
- Update piles dynamically
- Detect win/loss conditions
Functional Output: Player moves apply correctly and game state updates with proper end-of-game detection.
Phase 4: Stock cycling, undo functionality, and multiple draw options
Add stock pile cycling (single/double draw), and undo/redo moves.
- Implement stock draw rules
- Track move history for undo/redo
- Apply multiple draw options
Functional Output: Stock behaves correctly, and players can undo/redo moves reliably.
Phase 5: Scoring, timing, and session management
Implement scoring system, game timer, and support for multiple rounds in a session.
- Track moves and points
- Display timer
- Allow restarting new rounds
Functional Output: Scores and timers update correctly; multiple rounds can be played in a session.
Phase 6: Polish, visual enhancements, settings, and persistence
Add visual improvements, configurable settings (draw count, deck order), and session persistence.
- Improve animations/UI
- Save/load sessions and high scores
- Allow configuration adjustments
Functional Output: Polished, stable application with configurable options, persistent scores, and enhanced visual feedback.