Catan
Phase 1: Board generation, tiles, numbers and resource model
Build hex-grid map, resource tiles, number tokens and probability logic.
- Generate randomized valid layout
- Represent resources, ports
- Assign number tokens
Functional Output: A complete logical board with all tiles, resources and numbers correctly placed.
Phase 2: GUI foundation and interactive map rendering
Create full visual board, clickable hexes, nodes and edges.
- Render hex tiles
- Highlight buildable spots
- Display resources/numbers
Functional Output: A functional GUI showing the map with interactive selection areas.
Phase 3: Player setup, resource distribution and turn structure
Implement player initialization, dice rolling, resource collection and turn phases.
- Manage players/hands
- Generate dice results
- Distribute resources
Functional Output: Players receive correct resources each turn and complete full phase cycles.
Phase 4: Building, roads, settlements, cities and rule enforcement
Integrate construction logic with GUI, including placement restrictions and adjacency rules.
- Validate building locations
- Track longest road
- Update resource costs
Functional Output: Players can legally build and upgrade structures with correct rule checks.
Phase 5: Trading, robber mechanics and development cards
Add full trading, robber movement and development card system.
- Implement bank/player trades
- Enforce robber placement
- Execute card effects
Functional Output: Trading flows correctly, robber actions work, and card effects execute reliably.
Phase 6: Victory points, AI opponent, saving and polish
Add scoring logic, an AI with simple heuristics, persistence and UI improvements.
- Track victory points
- Implement basic AI
- Save/load sessions
Functional Output: Matches progress to victory with functioning AI, persistent states and smooth interface.