Backgammon

Phase 1: Board model, dice logic and rule foundation

Implement full board representation, checker distribution, dice rolling and basic movement rules.

  • Represent points, bar, bear-off
  • Validate legal moves
  • Generate dice outcomes

Functional Output: A complete logical board with rule-checked movable pieces.


Phase 2: GUI foundation and interactive board rendering

Create an interface that correctly visualizes the board, checkers, dice and selectable moves.

  • Render points + stacked pieces
  • Display dice results
  • Highlight legal moves

Functional Output: A functional GUI where pieces and legal moves appear interactively.


Phase 3: Human move execution and turn system

Link GUI actions to validated movement logic, including turn changes and multi-step moves.

  • Drag/click to move
  • Enforce all movement rules
  • Update states across turns

Functional Output: Players can complete full turns with accurate rule enforcement.


Phase 4: AI opponent with random but valid decisions

Add a CPU player performing rule-compliant moves based on random selection among legal options.

  • Generate legal AI moves
  • Pick randomly
  • Execute correctly

Functional Output: AI performs full valid turns without breaking game constraints.


Phase 5: Game flow, scoring, matches and persistence

Implement match structure, win detection, doubling cube logic (optional) and save/load support.

  • Track game/match results
  • Detect win states
  • Store+restore sessions

Functional Output: Games and matches progress with persistent states and correct win evaluation.


Phase 6: Advanced features, undo/redo, hints and polish

Add usability and robustness enhancements, animations and extended logic checks.

  • Provide legal move hints
  • Implement undo/redo
  • Refine visuals/feedback

Functional Output: A stable, polished backgammon app supporting hints, undo and smooth interactions.