Backgammon
Phase 1: Board model, dice logic and rule foundation
Implement full board representation, checker distribution, dice rolling and basic movement rules.
- Represent points, bar, bear-off
- Validate legal moves
- Generate dice outcomes
Functional Output: A complete logical board with rule-checked movable pieces.
Phase 2: GUI foundation and interactive board rendering
Create an interface that correctly visualizes the board, checkers, dice and selectable moves.
- Render points + stacked pieces
- Display dice results
- Highlight legal moves
Functional Output: A functional GUI where pieces and legal moves appear interactively.
Phase 3: Human move execution and turn system
Link GUI actions to validated movement logic, including turn changes and multi-step moves.
- Drag/click to move
- Enforce all movement rules
- Update states across turns
Functional Output: Players can complete full turns with accurate rule enforcement.
Phase 4: AI opponent with random but valid decisions
Add a CPU player performing rule-compliant moves based on random selection among legal options.
- Generate legal AI moves
- Pick randomly
- Execute correctly
Functional Output: AI performs full valid turns without breaking game constraints.
Phase 5: Game flow, scoring, matches and persistence
Implement match structure, win detection, doubling cube logic (optional) and save/load support.
- Track game/match results
- Detect win states
- Store+restore sessions
Functional Output: Games and matches progress with persistent states and correct win evaluation.
Phase 6: Advanced features, undo/redo, hints and polish
Add usability and robustness enhancements, animations and extended logic checks.
- Provide legal move hints
- Implement undo/redo
- Refine visuals/feedback
Functional Output: A stable, polished backgammon app supporting hints, undo and smooth interactions.